A great game with some amusing little aspects. I particularly liked the fact that you could drag down absurdly enormous objects like jets, and the realism of having to swim from deeper down in the water in order to jump further into the air.
One very small gripe: It would have been great it there were different game options, such as a time attack or freeplay mode which wasn't restricted to a certain number of miles. Only because I enjoyed the game and would have liked the option to play for longer without having my run forcibly ended and having to start from the beginning ;P
Overall, an excellent and very enjoyable game. Great work.
You've basically taken all the little details that the first game needed to improve, and put them in this one. It's still a similar game, but there are definitely other factors to take into consideration, such as having to buy an add-on to each base in order to purchase special units. Furthermore, I loved the upgrades you can buy for each unit type as they gave an extra dimension to the gameplay.
In summary, you've essentially taken the first Age of War and packed it even more full of awesome. Great job!
Simple yet effective
A simple game but one that kept me interested for a good while. The difficulty increase between normal, harder, and impossible is one of the best features and I think you hit it pretty much spot on.
I've taken off two stars because it's definitely a lot more basic than some of the games that I've played here in terms of graphics and the general premise of the game. It was nevertheless very fun to play and I've recommended it to a few friends.
I had to give this 10/10 considering how much I've played it. It's a great little timewaster and it's taken me a while to complete (almost) all of the levels with a perfect score.
I loved the different tower paths you could upgrade to, and the amount of possibilities by placing towers next to each other. The idea of mega-towers and mega-mega-towers was great as well and added another dimension to the game.
The other thing I enjoyed was the varied enemy types, and how you had to prepare differently for each type (especially as the level progressed and the enemies became more difficult). The level paths were also good and each one provided a new and refreshing challenge.
Overall, a superb tower defense game. If another one were to be made, that would be just great ;)
Not bad at all
A good defense game; my only qualm with it is that the cursor and targets are so damn small... but perhaps that's more due to my lack of accuracy than the game style itself? ;P
I did like how you've made the screen much more vertically narrow so that it gives the illusion of a much longer battlefield. Good work.
Great game, nice concept.
I was really impressed by this game, and I have to say it kept me interested right up until the end (although there were some parts that I found very difficult and frustrating!)
I was really surprised by the sheer amount of variety in each of the levels -- it seemed like there was something new to learn in each progressive level. Definitely a game that I could play through several more times.
I really hope that you decide to make a sequel to this.
It was fun making attempts to attain all the medals, and the last one was certainly a challenge, but there wasn't much variety in the game. It would have been nice, for example, if there were power-ups, or different levels, etc., anything to change things up a little bit.
Still, it wasn't bad at all for what it was.
Much more challenging than the previous two.
I'm a big fan of your "the classroom" series, and this addition was a welcome challenge. Even once I knew the pattern of where the teacher would be looking, it sometimes took me a few attempts to complete the level, especially on the later stages. I'll be working hard to try and get the Perfectionist medal, but I imagine it'll have me tearing my hair out before too long!
Good stuff. Simple, yet brilliant.
This is exactly my type of game, and it was done really well.
At first the interface was a little intimidating, but after going through the first few stages and learning the ropes, I understood everything just fine. The concept is a really good one and reminds me of when I used to do this kind of stuff way back when I was in middle school.
Hope you make another one.
Simple yet challenging...
After finding the solution to the game, it seems so simple, but as you play through, it can seem a little on the challenging side. I liked the way in which the game was played through typing commands, and although it was short, I feel that if it was much longer it would have become a bit annoying.
Overall, not bad at all.
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